A Game Designer’s Lore

Sebastian Bender on Game Design

Archive for August, 2008


Games Convention (Developer Conference)

Tomorrow I will head to Leipzig, Germany for the Games Convention Developer Conference and another two days at Games Convention itself. Really looking forward to meeting interesting people and listening to some informative lectures. You may most likely encounter me at the Mediadesign University booth during breaks at GCDC and afterwards at the Mediadesign University booth K33 in hall 2.

Spoil the Software Pirates’ Party

I recently bought “Das Schwarze Auge - Drakensang” and it is a respectable RPG with a very well done implementation of the “The Dark Eye” pen ’n’ paper ruleset. It’s not extraordinary yet I can recommend it. But actually I do not want to go into any details about graphics or gameplay. In fact there was a thread on the publisher’s official bulletin boards that tells the players about the “pecularities” of Drakensang’s copy protection. Since the info is in german I’ll translate the given information analogously: [...] If Drakensang notices that [SecuROM] copy protection was overridden, it may happen that the player runs into the one or other “dead end”. [...] Even if not obvious, a version of the game running with a no-dvd crack may destroy your savegames permanently.

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Managing Student Game Projects I - The Anatomy Of a Student Game Project

In my first article in the series “Managing Student Game Projects” I will try to analyze the anatomy of student game projects. At the end of this article I hope to provide you an overview of the main differences between student (game) projects and projects in companies.

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