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	<title>Comments for A Game Designer's Lore</title>
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	<link>http://www.sebastianbender.com</link>
	<description>Sebastian Bender on Game Design</description>
	<pubDate>Tue, 06 Jan 2009 21:05:48 +0000</pubDate>
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		<title>Comment on Managing Student Game Projects - Preface by Booya</title>
		<link>http://www.sebastianbender.com/2008/07/managing-student-game-projects-i/#comment-19</link>
		<dc:creator>Booya</dc:creator>
		<pubDate>Fri, 05 Sep 2008 11:33:52 +0000</pubDate>
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		<description>Of course, I'm really looking forward to getting some public feedback from you :)</description>
		<content:encoded><![CDATA[<p>Of course, I&#8217;m really looking forward to getting some public feedback from you <img src='http://sebastianbender.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Managing Student Game Projects - Preface by Axel Hoppe</title>
		<link>http://www.sebastianbender.com/2008/07/managing-student-game-projects-i/#comment-18</link>
		<dc:creator>Axel Hoppe</dc:creator>
		<pubDate>Thu, 04 Sep 2008 18:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebastianbender.com/?p=7#comment-18</guid>
		<description>Well.  I did not suppose that you’ll go so profoundly.  Is it OK that from time to time your professors have a word or comment?</description>
		<content:encoded><![CDATA[<p>Well.  I did not suppose that you’ll go so profoundly.  Is it OK that from time to time your professors have a word or comment?</p>
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		<title>Comment on Spoil the Software Pirates&#8217; Party by Christian Olsson</title>
		<link>http://www.sebastianbender.com/2008/08/spoil-the-software-pirates-party/#comment-6</link>
		<dc:creator>Christian Olsson</dc:creator>
		<pubDate>Tue, 12 Aug 2008 10:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sebastianbender.com/?p=48#comment-6</guid>
		<description>Hello Sebastien, I read your article with great interest. We at ByteShield have just released a White Paper Entitled Is Anti-Piracy the Cure or Disease for PC Games? which you may find of interest. Below is an excert from it:

Only customers hate DRM, pirates remove it – this is how one developer summed up the current state of software protection from piracy. In summary, the current state of anti-piracy in the PC game industry is:

1. DRM efforts have largely failed to protect vendors’ legitimate rights because they are rapidly cracked
2. They have contributed to destroyed customer relationships and trust by impinging, inconveniencing and even impugning honest customers
3. Annoyed and hostile gamers publicly vent their outrage and fury on game suppliers and DRM suppliers via portals, blogs and message boards
4. Impacting honest users tends to shift their sympathy towards the pirates rather than the developers and publishers. In effect, onerous DRM legitimizes piracy – because with pirated copies you avoid the hassles DRM imposes

How did technologies and efforts designed for the benefit to the industry instead become the enemies of the software business? And how do we fix it? This whitepaper draws from multiple sources across the PC Games industry to answer these questions and it can be downloaded from http://www.byteshield.net/byteshield_whitepaper_0005.pdf

ByteShield, Inc. www.byteshield.net</description>
		<content:encoded><![CDATA[<p>Hello Sebastien, I read your article with great interest. We at ByteShield have just released a White Paper Entitled Is Anti-Piracy the Cure or Disease for PC Games? which you may find of interest. Below is an excert from it:</p>
<p>Only customers hate DRM, pirates remove it – this is how one developer summed up the current state of software protection from piracy. In summary, the current state of anti-piracy in the PC game industry is:</p>
<p>1. DRM efforts have largely failed to protect vendors’ legitimate rights because they are rapidly cracked<br />
2. They have contributed to destroyed customer relationships and trust by impinging, inconveniencing and even impugning honest customers<br />
3. Annoyed and hostile gamers publicly vent their outrage and fury on game suppliers and DRM suppliers via portals, blogs and message boards<br />
4. Impacting honest users tends to shift their sympathy towards the pirates rather than the developers and publishers. In effect, onerous DRM legitimizes piracy – because with pirated copies you avoid the hassles DRM imposes</p>
<p>How did technologies and efforts designed for the benefit to the industry instead become the enemies of the software business? And how do we fix it? This whitepaper draws from multiple sources across the PC Games industry to answer these questions and it can be downloaded from <a href="http://www.byteshield.net/byteshield_whitepaper_0005.pdf" rel="nofollow">http://www.byteshield.net/byteshield_whitepaper_0005.pdf</a></p>
<p>ByteShield, Inc. <a href="http://www.byteshield.net" rel="nofollow">http://www.byteshield.net</a></p>
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